Senior Creative Director | Product Designer | 2d Artist | Figma Expert
📍 Santiago, Chile · 🌐 Portfolio · ✉️ Email · 🟦 LinkedIn
I’m a multidisciplinary creative based in Chile. Over the past 10 years in mobile games, I’ve grown from a 2D artist and UI designer into an art director and UX designer, shaping visual identities and user experiences with strong creative judgment and a deep understanding of users & players. I work closely with production, engineering, QA, and delivery teams to turn complex goals into clear, cohesive solutions.
(2022 – 2025 · Remote · Santiago, Chile)
Led the creative vision and product design direction for Tetris mobile, guiding the product through multiple evolutions while preserving brand integrity and player clarity in a live, F2P environment.
Built and led a cross-functional creative team, establishing workflows, systems, and standards that supported long-term product growth, live events, and feature development. Partnered closely with product, engineering, QA, marketing, and rewards teams to align creative output with business goals and player needs.
Oversaw end-to-end creative processes, from concept, product flows, and motion exploration to polished assets and implementation, balancing hands-on execution with strategic leadership and decision-making.
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Greatest Challenge: Maintaining clarity, consistency, and quality while evolving an iconic brand within a **fast-**moving F2P ecosystem.
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Skills Learned: Creative leadership under uncertainty, product design strategy, system thinking, scalable pipelines, and cross-disciplinary alignment.
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(2018 – 2022 · Hybrid · Santiago, Chile)
Led creative direction and product design for multiple Tetris mobile experiences (Tetris, Tetris Primetime & Tetris Clash), shaping visual identity, product experience, and tone within a small, agile team. Played a central role in redefining the brand’s mobile presence while maintaining usability, simplicity, and coherence under shifting priorities.
Worked hands-on across product design, motion, VFX, and asset production while managing outsourcing and pipelines. The project’s success directly contributed to the game becoming profitable and to its acquisition by Playstudios in 2022.
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Greatest Challenge: Reimagining Tetris for mobile — balancing brand heritage with modern product expectations and evolving business needs.
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Skills Learned: Deep expertise in Figma, plus growth across all aspects of creative direction — from vision to execution, and integration.
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