Senior Art Director | UI/UX Designer | 2d Artist | Figma Expert
📍 Santiago, Chile · 🌐 Portfolio · ✉️ Email · 🟦 LinkedIn
I’m a multidisciplinary creative based in Chile. Over the past 10 years in mobile games, I’ve grown from a 2D artist and UI designer into an art director and UX designer, shaping visual identities and user experiences with strong creative judgment for AI-powered tools and a deep understanding of users & players.
I work closely with production, engineering, QA, and delivery teams to turn complex goals into simple, clear solutions through collaboration.
(2026 – Present) · Remote · Santiago, Chile)
I lead art production at Brewmasters Games, supporting 2WG and ArenaNet on Guild Wars Reforged expansions, bridging the client and art team across concept art and 3D production, including characters, environments, weapons, props, and VFX. I translate client feedback into clear direction for the artists, guide assets through iterations, and help maintain consistency with the game's established art style.
I manage production workflows, tasks, timelines, reviews, and approvals, making sure deliverables stay aligned with client expectations and project goals. I guide the process from early concept exploration to final assets, balancing artistic quality, technical requirements, and deadlines.
I also handle client presentations and feedback tracking, organize revisions, identify potential production risks, and help the team prioritize work across multiple tasks. My role combines creative problem-solving with production management to keep the process clear and moving forward.